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Game madness



Standing on the soap box loneliness, bossabosa, who is suffering from this or its spiritual obstacles, if he said that he should be prime, however the same psychiatrist is the same I went to places frequently and I saw millions of people admiring the same lonely and tattered appearance. Indeed, different (probably more political shades).


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Standing on the soap box loneliness, bossabosa, who is suffering from this or its spiritual obstacles, if he said that he should be prime, however the same psychiatrist is the same I went to places frequently and I saw millions of people admiring the same lonely and tattered appearance. Indeed, different (probably more political shades).

Setting social games separately from madness is considered to be quantitative. Madness is a single game, and even mass spiritual obstacles are limited in scope. In addition, it has long been shown (for example by Karen Horney) that the definition of a particular mental disorder is highly dependent on the context of the culture over which it wins. Mental disorders (including psychosis) are time dependent and depend on the trajectory. Religious behavior and romantic behavior can be easily interpreted as psychopathology by examining from social, cultural, historical and political context.

Various historical figures such as Nietzsche (Philosophy), Van * Van Gogh (Art), Hitler (Politics) and Herzl (Political Foreword) have made this smooth phase transition From inside fanatical stripes they , Succeeded in attracting, persuading and influencing important human groups provided for this transition. They appeared on the stage of history (or they were put there after death). Biblical Prophets and Jesus are a similar example of a more serious disorder. Hitler and Herzl probably suffered from personality disorder - the biblical prophets were almost certainly psychotic.

Also reversibly in the game, its outcome is reversible. No game players expect that his involvement, or his specific movements, will give a lasting impression to history, fellow human beings, territories, or business entities This is actually a major taxonomic The difference: the actions of the same class are not intended to have a permanent (ie irreversible) influence on the environment, but their intent is also quite different as the obvious subject. Therefore, the game is mildly associated with memory. They are intended to be forgotten and eroded by time and entropy, by quantum events of our brain and macro events of physical reality.

In contrast to absolutely all other human activities, the game is entropy. Negentropy - the act of decreasing entropy and raising order - exists in the game and only reverses later. The destructive act constitutes the foundation of these gimmicks. As kids start to play (and for adults, see that, Eric Berne's book about it), they start to dissolve by being destructively analytical. Gaming is an analytic activity. Throughout the game, we are aware of our temporality, the shadow of death is approaching, our future dissolution, evaporation, annihilation.

These facts that we suppress in normal life - as they do not overwhelm us. With their frontal recognition, we render paralysis without words, moving. We pretend that we are going to live forever and use this idiotic, counterfactual assumption as working hypothesis. We play games, they are temporary by their very definition, they are separated from each other in time, without past and the future, physically separated This gets dead enough we get It is close.

A small wonder that rituals (varieties of games) represent religious activities. Religion is a field of a few people tackling the head of death, sometimes as a centerpiece (please consider the symbolic sacrifice of Jesus.) The ritual is a reaction to the repression of forbidden emotions obsessive It is also a feature of sexual disorder (our prevalence rate, overpayment, responses to the inevitability of death are about the same). As we recognize and recognize the relative lack of permanent importance of the game, when we move to the claim that they are important, we are individuals

The way from insanity to social ceremonies crosses the game. In this sense, transition is a transition from game to myth. Myth is a closed thinking system that defines "accepted" questions, asked questions. We can not reply to other questions and do not rely on other myths.

Observation is an act, which is an abhorrence of myths. The observer is estimated to be outside the observed system (at least until the Copenhagen interpretation of quantum mechanics is developed, it is itself a scientific god

The game looks very strange, unnecessary and absurd from the viewpoint of an external observer. It is not legitimate, there is no future, it looks pointless (from a practical point of view), but it seems to be meaningless to the alternative system of thinking and social organization (the maximum game for every myth is transformed into myth, The first act committed by the group is to ban all observations, (pleased or unwilling) participants.

Introspection replaces observation and becomes a mechanism of social enforcement. The game becomes a transcendental, hypothetical, axiomatic and doctrinal entity with its new attire. It turns off the interpreter and the caste of the mediator. It distinguishes participants (formerly athletes) from outsiders or foreigners (formerly observers or non-interested parties). And the game loses the power to face death. As a myth, it presupposes the suppression of this fact and the function of the fact that we are all prisoners. The earth is truly death ward, death row prisoner of the universe: we are all confined here and we are all under death sentence.

The unification of today's communications, transportation, the provision of international computer networks and cultures will help to aggravate and emphasize this claustrophobia. Certainly, in space travel and space settlements, in thousands of years our walls of cells will virtually disappear (or they can be ignored, except for our (limited) lifetime constraints To motivate people who act to "do not miss the train of life", it maintains a sense of fondness and a (fake) sense of infinite possibilities, so the mortality rate is a blessing of disguise

This conversion from insanity to the game will receive Metallo, the super game guideline. All our games are derivatives of this super game of survival. The result is not guaranteed, so it is temporary and mostly not known (much of our activities are directed to deciphering). It effectively ignores time and space restrictions, so it is a myth. It is one-track oriented: promote the population increase as a hedge against unforeseen circumstances outside the myth.

All laws that encourage resource optimization, accommodation, order and increase in negentropic result - by this meta - system, by definition. We can assert that there is no law and there is no human activity outside. Therefore, it must be consistent internally and externally. It must not be considered perfect, so it should be comprehensive. It is not a system of all possible subsystems, theorems, propositions (since it is not self contradiction or self-destruction). It is simply a list of possibilities and actualities open to humans carrying restrictions on consideration. This is exactly the power of money. It was always the case that the abstract dimension was a symbol much greater than its concrete one.

This gifts the state preferred for money: Measurement rod. The outcomes of games and myths likewise had to be monitored and measured. Competition was the only mechanism to ensure continued participation of individuals in the game. Measurement was a more important factor throughout: The very efficiency of the survival strategy was questionable. How can human beings measure the relative performance (and contribution) of their members and their overall efficiency (and prospects)? Money was convenient. It can respond uniformly, objectively, flexibly, quickly change the situation, abstract, easily - in short it completes the possibility of survival at a certain gauge moment It is a universal comparison scale Through the role as it has come to gain the power it has.

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